A multiagent system for physically bades rendering optimization

C. Gonzalez-Morcillo, G. Weiß, L. Jimenez, D. Vallejo, J. Albusac. A multiagent system for physically bades rendering optimization. volume 4676, pages 149-163, 9, 2007.

  • Carlos Gonzalez-Morcillo
  • Gerhard Weiß
  • L. Jimenez
  • D. Vallejo
  • J. Albusac
BuchProc. 11th Int. Workshop on Cooperative Information Agents (CIA 2007)
TypIn Konferenzband
SerieLecture Notes in Computer Science
NoteSystem Innovation Award
Abstract Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the computational requirements of generating photorealistic images still do not allow to render in real time. Moreover, the configuration of good render quality parameters is very difficult and often too complex to be done by non-expert users. This paper describes a novel approach called MAgarRO (standing for “Multi-Agent AppRoach to Rendering Optimization”) which utilizes principles and techniques known from the field of multi-agent systems to optimize the rendering process. Experimental results are presented which show the benefits of MAgarRO-based rendering optimization.